
1) create a grid node. set size as 25, 25, Rows 75, and Columns 75
2) create a VEX_Mountain Node, set Roughness 0.1, Height 0.6, Frequency 0.3, 0.3, 0.3.
3) type $F/10 at X offset
4) type ch("offset1") at Y offset =the X offset value
5) type ch("offset1") at Z offset =the X offset value
*VEX_Mountain Node uses normal attributes on the input geometry. If a normal has 0 length, this operator will not displace the point along that normal.
6)copy the VEX node, and paste it. Set Fractal Depth as 4, Roughness as 0.2, Height as 0.1
7)type $F/50 at the X offest
8)type ch("../v_mountain1/offset1")at the Y offest
9)type ch("../v_mountain1/offset1")at the Z offest
10) Name First VEX nose as low_frequency, and name second VEX node as high_frequency
Notice the Y and Z offsets of high_frequency becomech("../low_frequency/offset1")
11) create a point node. Use add color and delete channels.
12) Type $BBY^2 at R color, $BBY at G color, and $BBY+0.2 at B color
Local Variables
$BBX,$BBY,$BBZ position of point within bounding box, ranges 0-1
Function
pow(base, exponet) This computes the base to power given
pow(BBY) = $BBY^2
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