- ShowReel제작시 팁!
- Reference/Video
- 2010. 7. 15. 15:38
Don’t show everything
I think the most important thing is not to do everything and just target
your strengths. I’ve seen many showreels where the VFX artist has been a
really good modeller but rubbish at texturing. If your texturing skills
arn’t up to scratch then don’t texture your models. Just have a couple
of really good models which you can show off. The same goes with
compositors especially if you want to get into the industry. If your
going to be a junior you will be rotoscoping or maybe camera
tracking/motion capture, so make sure you have some really good roto
work and really show off your roto skills.
Put the best work at the start of your showreel
Companies get A LOT of showreels and those that watch them if they don’t
see anything they like very quickly its just straight onto the next
showreel. So put your best work at the start. You don’t need to do fancy
DVD menus or fancy intro credits to your showreel they just want to see
what you can do and how good you are.
Not too long
A general rule of thumb is don’t make your showreel longer than
5minutes, to be honest 3 minutes should be plenty of time.
People wanting to get into Compositing:
As mentioned before the key things for those wanting to get into
compositing to show on your showreel are rotoscoping and camera
tracking, as companies use a lot of people to do these jobs. Now they
maybe not that glamous to start off with but it gets you through the
door. Escape have just launched an online camera tracking course to try
and get more people into camera tracking in London due to the upcoming
need for artists (a couple of big budget films are going to start doing
VFX in March in London).
For more info visit the Escape Camera tracking page.
Its important when showing of your roto skills that you show how good your roto is. That there is no bubbling of the roto splines etc. So overlay the roto splines on top of the object/character you have rotoscoped and provide a good shot breakdown so you can see exactly what you have aproached the work.
People wanting to get into Games:
If your a junior working on a game you won’t be creating characters for
games you’ll be creating barrells, trees, walls, all the little items
which crop up in games so make sure your show real has examples of these
objects.
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